Release Date: Aug. 27, 2013
Age Group: Graphic Novel
Buy: Amazon / Barnes & Noble / IndieBound
Some mysteries are too dangerous to leave alone . . .
Nate's not happy about his family moving to a new house in a new town. After all, nobody asked him if he wanted to move in the first place. But when he discovers a tape recorder and note addressed to him under the floorboards of his bedroom, Nate is thrust into a dark mystery about a boy who went missing many, many years ago. Now, as strange happenings and weird creatures begin to track Nate, he must partner with Tabitha, a local girl, to find out what they want with him. But time is running out, for a powerful force is gathering strength in the woods at the edge of town, and before long Nate and Tabitha will be forced to confront a terrifying foe, and uncover the truth about the Lost Boy.
This graphic novel is a well done, slightly haunting childhood adventure; the intro is a fairly standard adolescent lead in about a boy moving to a new town, but the story wastes no time getting started and the mystery begins in earnest as Nate is drawn deep into the mystery behind the disappearance of Walter, the titular “Lost Boy” and the hidden machinations that lurk in the town’s shadows. Strange talking bugs, malevolent foliage and discarded toys begin appearing and give the story an uncanny atmosphere; replicating that feeling of childhood unease where the imagination offers just as much fear as comfort.
The back story unfolds through a series of flashbacks interspersed with the present; jumping between Nate’s present and Walter’s past, it can sometimes take a second to realize which time period the story is in as Nate and Walter appear similar. Each, however, have distinctive clothing that sets them apart and the narrative is tightly bound with the art so you are never lost for long.
The main characters are the standard workhorses of young adult literature; Nate and Walter being alienated young boys who happen to be the two sides of the same coin while Tabitha is the typical plucky, tomboyish girl next door. Thankfully the dialog is fresh enough that the idea doesn’t feel tired and you are eager to find out where the story is taking these likeable, if not particularly noteworthy, kids. However my favorite characters were the supporting cast; between Haloran, Tom Button and the Baron, they tilt the story into the outskirts of Lovecraft country, and while town is never named, it could easily fit in some sleepy part of New England.
The art fits perfectly with the story, the stark black and white lending a melancholy vibe that compliments the writing. The style appears simple, but the craftsmanship and skill of the Ruth’s illustrations are evident as the emotion and mood of each scene come across crystal clear. The anthropomorphic presentations of creatures like grasshoppers and birds are drawn in a manner that definitely plays up the creep factor, presenting human traits and motivations that are more sinister or at least ambiguous than the usual Disneyesque fare.
I found the story enjoyable and entertaining despite being marketed to a younger crowd as it was grounded in a tried and true structure that benefited from a (mostly) interesting cast and atmosphere that wrapped up a solid and well written narrative. The work also contains a variety of shout outs and subtle humor that give it an appeal to all ages, a picture of Vincent Price in the background is definitely noticeable and the quip about pigeons in the opening lines links to Walter’s last name, but also is indicative of how he is treated in the story, giving it a deeper significance than it first appears.